Template
This is a Custom Theme

Custom themes can have a 2D non moving image, or be animated by adding texture animations to the models, themes can be created easily using a template
What you need
Template
We will be working with a template
-
Light Template

-
Dark Template

Apply the patch to a copy of your Men2.pack (and Men.pack if you are using the Dark Template) file (Patching) and come back here when you're done
Launcher
Open the patched Men2.pack template with Switch Toolbox
- Go to Common
- Go to Model
- Double click
LoungueVR.szs - Double click
gsys.bfres - Go to Textures
- Right click
bg02and selectReplace -
Choose the image you want to use as background for the Menu
Recommended Image Resolution
1280x720
-
When importing the image, import it in format
T_BC1_SRGB - Save
Where is this image displayed?
This image will be displayed here

Screen Transition
We are now going to change the image that's between the Wara Wara Plaza and the launcher
- Close
LoungueVR.szs - Go back to the
Modelsfolder - Double click
FloatIcon00.szs - Double click
gsys.bfres - Go to Textures
- Right click
White_00and selectReplace -
Choose the image you want to use as background for the Menu
Recommended Image Resolution
1280x720
-
When importing the image, import it in format
T_BC1_SRGB - Save
Where is this image displayed?
This image will be displayed here

Floor
Now we need to change the texture of the floor
There are two ways you can have the floor

- Close
FloatIcon00.szs - Go back to the
Modelsfolder - Double click
LoungeFloor.szs - Double click
gsys.bfres - Go to Textures
- Right click
Floor_Alband selectReplace -
Choose the image you want to use as background for the Menu
Recommended Image Resolution
1024x1024
-
Save

- Close
FloatIcon00.szs - Go back to the
Modelsfolder - Double click
LoungeFloor.szs - Double click
gsys.bfres - Go to
Models -
Go to
LoungeFloor -
Download the following floor model
Download Stretched Floor Model
- Right Click
Objectsand selectImport Static Object - Import using the
LoungeFloor.daeyou just downloaded - Click
OK
In Model Settings
- Uncheck
Use Material - Check
Enable Vertex Colors
Now go to the Inject Mode Tab
- Check
Keep Original Skin Count
Go back to the Model Settings tab and click Save
- Open the Objects folder
- Delete the
floor__m_floorobject - Go back to Textures
- Right click
Floor_Alband selectReplace - Choose the image you want to use as background for the Menu
When importing the image, import it in format T_BC1_SRGB
Recommended Image Resolution
2000x2000
- Save
Rotation
By default the image will be rotated, if you want to remove this rotation
- Open the
Materialsfolder - Select
m_floor - Go to the
ParametersTab - Scroll down and click
tex_mtx0 - Set
Rotation: Xto 0 - Click Ok
- Save
Gradient
There's also the option to use a gradient to make the transition between the screens smoother
Still in LoungeFloor.szs > gsys.bfres > Textures
- Right click
Gradientand clickExport
You can edit the color of the gradient to your liking in the program of your choice, when you are done simply
- Right click
Gradient, clickReplace
select your new texture and make sure you import it in format TCS_R8_G8_B8_A8_SRGB
How does the gradient look like?

If you do not want to use a gradient
Right click the next button and click Save Link As... and download the Blank.png file
- Right click
Gradient, ClickReplaceand select the blank texture you just downloaded - Import it in format
TCS_R8_G8_B8_A8_SRGB
The gradient should no longer be visible
