Animations
What you need.
Adding Frames
Open your model file (LoungeVR.szs, LoungeFloor.szs) with Switch Toolbox
- Double click
gsys.bfres - Right click the Textures folder
- Press import
-
Select all of your frames -> Open

Recommended Image Resolution
For
LoungeVR: 1280x720 or less, anything higher is going to give you less space to work with and more likely to crashMax amount of Frames
At 1280x720 you can get about 30 frames, you can also reduce the quality/resolution of the images to get more frames but you'll have to try and see what works before the Menu starts to crash
- Select all textures (with the first frame selected, shift+click the last frame)
-
Change the mip count to 1

-
Make sure the format is set to
BC1_SRGB - Click OK
Now that you've imported your frames, you need to create the animation file
Generating the Animation File
This step is required for your animation to work correctly
- Choose which model is being animated
- Set the framerate of your animation
- Upload the animation frames
Script info
Due to the way menu animations work, only values that are divisors of 60 are available for Frame By Frame.
Animation Generator
Make sure the name of the exported animation ends in _auto or the animation will not work!
After generating your animation file, go back to ToolBox
- Right click the Animations folder
- Select Import ->
Texture Pattern Animationfor frame based animations
Alternatively, selectTexture SRT Animationfor scrolling animations - Open the animation file you previously generated
You can preview the animation by clicking the Play button

Success
Your custom animation has been added and you can now test it SDCafiine