Launcher

1. Background
Men2.pack > Model > LoungeVR.szs
This is where the background image/animation is located

Info
This only applies when using patches provided by the docs
2. Applets

Men2.pack > Layout > OverlayAppBase.szs
This is where the App Icons at the bottom of the menu are located
You can change the Color and Texture of this by replacing the textures of each applet
3. Usb Indicator

Men2.pack > Layout > UsbIndicatorDrc.szs
This is where the Usb Indicator is located
You can change the Color / Texture of this by changing the material P_Usb
4. Start (Applets)

Men2.pack > Layout > BtnOverlayApp_01.szs
This is where Start from the applets is located
If you want to change the Start Color
Located on Men2.pack > BtnOverlayApp_01.szs
Change the Color of the material T_title and OLAActiveFrame_00
5. Select Frame

Men.pack > Layout > SelectFrame.szs
You can change the Color / Texture of this by changing the material W_SelectFrame_01LT and W_SelectFrame_00LT
6. Active Frame

Men2.pack > Layout > LauncherIcon.szs
This is the frame that shows up for creating a folder or starting an application
You can change the Color of this by changing the material ActiveFrame_01
7. Button Swap

Men.pack > Layout > BtnSwap_00.szs , BtnSwapDRC.szs
TV
BtnSwap_00.szs
You can change the Color / Texture of this by doing changes to the materials inside of the bflyt file
Gamepad
BtnSwapDRC.szs
You can change the Color of this by doing changes to the materials inside of the bflyt file
8. Button Swap Icons

Men.pack > Layout > BtnSwap_00.szs
You can change the Color / Texture of this by doing changes to the materials inside of the bflyt file
9 10. Arrows

Men2.pack > Layout > BtnSlideLauncher.szs
P_BtnSlideR, P_BtnSlideL
Outside folders
Located in Men2.pack > BtnSlideLauncher.szs
You can change the Color / Texture of this by changing the material P_BtnSlideR and P_BtnSlideL
Removing the weird blur
Right arrow
- Go to
RootPane > PF_RBtnMask > P_Pict - Click on the
Panetab - Uncheck
Pane visible
Left arrow
- Go to
RootPane > PF_LBtnMask > P_Pict_0 - Click on the
Panetab - Uncheck
Pane visible
Inside folders
Located in Men2.pack > BtnSlideFolder.szs
You can change the Color / Texture of this by changing the material P_BtnSlideR and P_BtnSlideL
Removing the weird blur
Right arrow
- Go to
RootPane > PF_RBtnMask > P_Pict - Click on the
Panetab - Uncheck
Pane visible
Left arrow
- Go to
RootPane > PF_LBtnMask > P_Pict_0 - Click on the
Panetab - Uncheck
Pane visible
11. Page Indicator

Men2.pack > Layout > PageIndicator.szs
Active tab
You can change the Color of this by changing the material P_Color
Inactive tab
You can change the Color of this by changing the material P_Base
12. Folder
![]()
Men2.pack > Layout > LauncherIcon.szs
You can change the Texture of this by changing the material P_IconFolder_01
13. Folder Create
![]()
Men2.pack > Layout > LauncherIcon.szs
You can change the Texture of this by changing the material P_Folder
14. Launcher Icon
![]()
Men2.pack > Layout > LauncherIcon.szs
You can change the Color of this by changing the material PF_LauncherBtnSpec_00
15. Wii Menu Icon
![]()
Men2.pack > Model > SystemAppIcon.szs > Textures > AppIconWii
You can change the Texture of this by replacing the texture AppIconWii
16. Disc Icon
![]()
Men2.pack > Model > SystemAppIcon.szs > Textures > AppIconDisc
You can change the Texture of this by replacing the texture AppIconDisc
17. Network Icon

Men2.pack > Layout > BtnAccountSelect.szs
You can change the Texture of this by changing the material P_NetworkAccountMark_00
18. Account Button

Men2.pack > Layout > BtnAccountSelect.szs
You can change the Texture of this by doing changes to the materials inside of the bflyt file
If you want to change the color
- Open the
bflytfile - Go to
Rootpane > N_Active > N_Btn > P_Base - Select the
Picture panetab - On
Vertex ColorsclickAll - Change the color
If you want to change the color of the blue glow
- Change the Color of the material
ActiveFrame_01
19. Wii Cursor

Men.pack > Layout > Cursor.szs
Changing Textures

Go to Men.pack > Layout > Cursor.szs > Cursor.arc
- Go to the
timgfolder - Click the texture you want to replace
- Change the display to
File Editorif you haven't

- Click
File - Click
Replace

Replace each texture you want to change
Save
Changing Colors

Go to Men.pack > Layout > Cursor.szs > Cursor.arc
- Go to the
animfolder - Open
Cursor_CursorNumber.bflan - In Animation Hierarchy open
Cursor_CursorNumber.bflan - Go to
Animation Info>CursorBaseAlpha>MaterialColor
Each player has its own color in separate RGB decimal values

- P1 uses frames 0 and 1
- P2 uses frames 2 and 3
- P3 uses frames 4 and 5
- P4 uses frame 6
Change the decimal values of the WhiteColorRed, WhiteColorGreen and WhiteColorBlue Key Frames for the player you want to modify
Example
P1's color is #008CFF in hexadecimal
You need to separate each RGB value and convert them from Hexadecimal to Decimal values
- 00 = 0
- 8C = 140
- FF = 255
Player 1 uses frames 0 and 1, in this case
WhiteColorRedin both Key Frames 0 and 1 should have the value 0WhiteColorBluein both Key Frames 0 and 1 should have the value 140WhiteColorGreenin both Key Frames 0 and 1 should have the value 255
If you want to change the color to pink (#FF8DA1) for P1
Separate the values and convert them to Decimal
- FF = 255
- 8D = 141
- A1 = 161
and change
WhiteColorRedin both Key Frames 0 and 1 set the value 255WhiteColorBluein both Key Frames 0 and 1 set the value 141WhiteColorGreenin both Key Frames 0 and 1 set the value 161
Once you set the values, click Save on the Cursor_CursorNumber.bflan window, close this window, and click Save on the Men.pack window
Finally, test your theme and you will see that the Cursor has changed from blue to pink

20. Balloon Text

Men2.pack > Layout > Balloon.szs > Balloon.bflyt
Text
Go to RootPane > N_Trans > N_Scale
- Click
T_Balloon - Go to
Text Pane - Scroll down and in
Fontchange the color